Problem
Tutors and small English centers spend nearly as much time on administration as on teaching. They plan practice, track how each student is doing, and try to keep learners motivated over months of study, often across a mix of paper, chat apps, and spreadsheets. Seeing where a single student actually stands usually means piecing it together by hand.
Solution
English Quest puts practice and progress in one place, wrapped in a game students want to keep playing. A student signs in with an account their teacher creates for them.

From there a student moves through three worlds that get harder as they go.

Inside a world, a student answers a short set of questions to clear each stage.

How it works
On the student side, English Quest is organized into three worlds that build on each other: Forest of Beginnings with 15 stages, Frozen Highlands with 20 stages, and Volcano Summit with 25 stages. Each stage is a set of multiple choice questions built around a short reading passage, and every world ends with a boss stage that reviews what the student has learned. A flashcard review helps students revisit vocabulary between stages.
On the teacher side, a portal handles the day to day running of a class. A teacher can create and manage classes and add students, and English Quest generates a login email for each new student. From there a teacher can reset passwords, move students between classes, and follow each student's progress across all three levels, so it is clear at a glance who is ahead and who needs help. Grades export to CSV for reporting or record keeping.


Outcome or status
English Quest is live on Vercel with a Supabase backend and is onboarding its first users. It brings a tutor's practice, progress tracking, and student motivation into one tool, so a small center can run its teaching without stitching together separate apps.